In previous issues, our
electronic cinema coverage has concentrated on technical concerns.
It's now time to get another perspective-that of the content
providers. Several studios and production companies are already
exploring the possibilities of "all-digital" feature
production, distribution, and presentation. In this issue
and next month's, we will feature interviews with two of the
e-cinema pioneers-Lucasfilm and Miramax. This month, we caught
up with Rick McCallum, producer of The Phantom Menace. Following
are excerpts from that interview.
How did Lucasfilm originally
become interested in digital cinema?
Rick McCallum: It started when we were doing the Young Indiana
Jones Chronicles. Because of the way we structured Young Indy,
we took the 17 to18 episodes we did in a year and thought
of it as one big giant film. That allowed us to produce nonlinearly.
If I was shooting in Paris and George was editing in San Francisco
and we needed a pick-up shot, we could do this"mail order"
film where he could call me and say, "I need a 2-shot
of this," although we'd each be working on a different
episode . . . So, we started to make films in a very different
way, and once you start doing that you say to yourself, "If
I could only capture this stuff electronically!" We saw
things changing so rapidly that we got into partnerships with
people that we thought could help us move into digital acquisition
and production.
At that time, Sony was just launching
Digital Betacam. It was so mind-breaking that there were sequences
we could shoot in the field with a camera that weighed 20
pounds. . . Suddenly we realized that when you're making a
film and spending millions and millions of dollars in trying
to get the best answer print and also create the best soundtrack,
nothing is more depressing than going down to the local multiplex
on the day the film opens and watch your release print in
a theater where the projector is running at 50 percent of
its illuminence, the sound system sucks, there's no surrounds,
there's no bass at all.
When I started writing
about digital cinema, I would get correspondence from people
who were very upset at the implication that film could and
would be replaced.
RM: In 1994, George
[Lucas] was able to sell the inherent basic technology and
software to Avid for the Editroid. Avid became a very small
force in the television business, but couldn't make an impact
at all in feature films. That was five years ago. . . The
arguments were always the same:" You can't cut a film
without touching it, I need to smell it, I need to touch it
before I can cut it." Today, there are probably less
than five out of 2,400 editors that are cutting film the old
way. By next year, there will be no way to even transfer the
work that they are doing, and that is exactly what is going
to happen with digital cinematography. Another reason that
everything happened so quickly for us with digital cinema
is that just three years ago we expected we'd see the first
projector by 2005. However, Texas Instruments came up to us
late last year .I saw the first demo, and my reaction was,
"That's it; it's here!" The business plan may not
be here, it may be too expensive, but there has never been
anything in the history of capitalism that's ever come close
to what is happening now with technology. Never, ever, did
you get technology that increases in performance two or three
times every 18 months. And that is what is happening-the cinema
projector I saw two years ago at TexasI nstruments had cost
$195,000. It's $75,000 now. What will it cost in two years
? $30,000?
Since you've screened Phantom
Menace on both the Hughes-JVC [now JVC] and Texas Instruments
systems, what are your feelings about the electronic cinema
look?
RM: We're in
an evolutionary period of filmmaking-not just in terms of
projection, but in terms of directors and producers and their
understanding of the tools of the trade, how we should be
using visual effects, and dealing with the fact that they
can manipulate every frame now on a level that they were never
able to do. I do think electronic cinema is going to evolve
over the next four or five years until there is a standard
.
PP: That brings me to another
question. Do you see a 100-percent digital production cycle
coming soon?
RM: I think people will hold their ground no matter how open-minded
they are until they understand the limitations they have on
shooting film and the opportunities of being able to manipulate
the images they're shooting. It's no longer a photographic
medium; it's a painterly one, and that's the hardest thing
for most cameramen to understand. It's one of the things that
really messed them up about Phantom Menace because I have
over a dozen shots in the movies shot on an old high-def camera,
and they can't spot them.
PP: Is there anything you'd
like to see improved in digital acquisition?
RM: The big thing for us is getting our 24-frame camera from
Sony and getting our lenses. The really big problem we've
had is always the lens issue. But Panavision and Canon have
always been so far ahead of the game. They have been working
with Sony for over 10 years trying to create a digital format
because they know it's going to happen, and they know the
power of it. A lot of stuff that goes on with cameramen is
about alchemy . . . You have got to create this aura-you know,
"It's all about light." But it's not about light
anymore. The real issue is collaboration between a writer,
a producer, a director, and a cameraman.
Digital production is not an end
all; it's just that you have control now. What is wrong with
that? That drives costs down; it creates low-cost tools for
much younger filmmakers-you don't need to be a part of the
machine of Hollywood anymore. and that freaks a lot of people
out.
PP: What system or systems
would you like to see for distribution of digital cinema?
RM: I would love it to be satellite. You can take a film like
Celebration and at 10:00 or midnight on a Friday night, you
can just download it right on to a server. Maybe only a million
people see it. But if they each pay $5...that's $5 million
in receipts. The theater owner keeps $2,500,000, andthe filmmaker
suddenly has access to $2.5 million that he could never have
had because of the cost of prints, shipping, and distribution.
The marketing costs will be minimal because it would probably
be done on the Internet. It has nothing to do with traditional
or establishment media anymore.
PP: When distributors hear
this, they panic because your implicit message is Lucasfilm
can produce digital entertainment, which can be distributed
using satellite downloads or by trucking hard drives around.
Lucasfilm-or, any filmmaker, for that matter-could bypass
the entire existing distribution system.
RM: It's a fantastic time to be making movies; it's a fantastic
time to watch all this stuff happening. Look what's happened
with MP3 in just a few years. It's so brilliant because it
is democratizing the process. There are tools like Final Cut
which at a low cost blew up all the Avids and Media 100’s
.No hardware at all. It can produce over 150 effects that
you couldn't even do three years ago. There’s no point
in fighting the technology, you have to embrace it and be
aware that now with a Cine Alta package and a non linear editing
suite you can deliver premium content. Gone are the days where
film was the only option and where you had to edit in expensive
suites.
You know, if you weren't a part
of the "club," you couldn't get a movie made, and
if you did, you couldn't get it seen. But, that is all going
to change, and that is the best thing in the world. That is
what is going to cause the fear, the pain, but it is so wonderful.
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